Can you make the recipe?
Feb 24


25.00 Event only.
  8.00 Lunch 

Pre-Register and Pre-Pay online Thursday before the Event only.

26.00 per person. Event with Lunch. Includes 1 raffle ticket
20.00 per person. Event only Includes 1 raffle ticket.


Check In/Chrono:   7:30am
  Check In ENDS:  9:30am
    Safety Briefing:   9:50am
            Game On: 10:00am
                 Lunch:  12:00pm
         Game Over:  4:00pm
     Awards/Raffle:  4:10pm


Wear what you want, we will use armbands.
Turn in your armband to the Action Shack for an extra raffle ticket.

FPS Limits:
(.20 field ammo will be used at the chrono station).
AEG/Polar Star - 400 FPS (Polar Stars MUST have tournament lock)
DMR - 450 FPS (DMRs MUST have full auto disabled.)
Bolt Action/Sniper Rifles - 550 FPS
Co2 Pistols - 350 FPS
Green gas pistols do not have to be chronod

Game Playing Instructions
Main Missions:
Main Missions are identified by YELLOW cards.
The object of the game is to win as many Main Mission cards as possible and complete as many Bonus Missions as you can, to win the game. All of the cards for the Main Missions and Bonus Missions are at the forts. Do not remove any cards before the active time. If you have a card that is not active your team will be penalized 200 points. Mission cards must be turned into the Action Shack before the next Mission starts. If a player gets hit while carrying a Mission card, the player must put the card down, call himself “Out”, go to the spawn base, and wait 2 minutes before reentering the game. Either side can pick up the card and score the points by taking it to the Action Shack.
Spawn Bases may not be attacked by either side.
Players may not wait at the Spawn Bases to shoot players as they reenter the game. This is called “Spawn Trapping”

Bonus Missions:
Bonus Missions are identified by WHITE cards.

DO NOT remove the cards unless you are working on a Mission.

Bonus Missions must be done one at a time using the tanks (if they are used). You cannot send multiple players out at the same time to get the cards all at once.

Bonus Missions are located in the dash of the tanks. They must be completed by the specified time in the instructions.
Bonus Missions instructions must be attached to the steering wheel of the tank until the mission is completed. The Completed Bonus Missions cards or individual cards are taken to the Action Shack in a tank (if they are used) or held by the Generals. They cannot be stored at your spawn base.
Mission cards can be turned in separately for 50 point each or ALL the cards can be turned in at once, in the correct order, for 500 points.
Bonus Missions can be stolen at any time by either side.
Protect your Missions!!!!

Tennis Ball Launcher, and Tennis Balls:
Refer to the kill radius section of the rules for weapon usage and kill radius.
Tanks are equipped with launchers and tennis balls that must be returned to the tanks after use.
No personal launchers or balls are allowed.

When “HIT”, players must stop shooting, call themselves “OUT” and go to the nearest Spawn Area. This is called “Calling your Hits”. The penalty for not calling your hits is to sit the remainder of the Mission out with another team mate.
The penalty for attacking a Spawn Area or Spawn Trapping is 200 points
Everyone is here to have fun, so play with honor.
Cheating is not honorable.



Event Playing Rules 
Players who break a rule with an * will stay with an Admin for the remainder of the Mission.


1.       Eye/Face Protection

a.      *Full seal eye protection and lower wire mesh ½ mask or a full face mask are REQUIRED.

      Shop glasses, shooting glasse, shemagh and tactical neck wrap are not acceptable protection. If you do   

      have acceptable protection, you can borrow it from the Action Shack using your cell phone as a deposit.

2.      Field Rules

a.      *Resolve all disagreements calmly and respectfully

b.      *No physical contact, horse play, touching equipment or clothing of any kind

c.       No arguing with the Admins. All Admin decisions are final.

d.      Admins may remove all players involve in a conflict from the game

e.       Staff reserves the right to ask players to leave the game

f.        You must be wearing a wrist band and approved eye protection to chrono your gun

g.       You must have a wrist band, chrono tie on your gun, barrel cover, and approved eye and face protection to be placed on a team. Bring these things with you to the Safety Briefing

h.      No drugs or alcohol are allowed. If you have these things on the field, you will be asked to leave

i.        No cursing, hate language, racial slurs or obscene gestures

j.        No real guns or knives of any kind. Real steel will be confiscated for the day

k.      Put barrel covers on while you are in the parking lot and pistols in holsters

l.        No shooting or dry fireing in the parking lot

m.    Do not climb on structures

3.      FPS Limits .20 filed BB’s will be used at the chrono station

a.       AEG rifles and Polar Stars – 400 FPS. Polar Stars Must have a tournament lockout

b.      DMR – 450 FPS and must have full auto disabled

c.       Bolt action and Sniper rifles – 550 FPS

d.      Co2 Pistols – 350 FPS

e.       Green gas pistols are exempt from chrono

4.      Kill Radius

a.       Tennis balls – 20 feet. Can take out an entire fort when they hit the side of the fort

b.      Grenades without BB’s – 10 feet. Clears only the room it is tossed into

c.       Grenades with BB’s – Kills any player hit with the BB’s

5.      Minimum Shooting Distances

a.      *Use Semi Auto only or a pistol inside the forts or closer than 50 feet from them

b.      *AEG and HPA - 20 feet or more from the opponent

c.      *Bolt action and Sniper rifles – 50 feet or more from the opponent

6.      Hits and Outs

a.      *If the person you are shooting at calls himself out, STOP SHOOTING AT THEM

b.      * When you get hit, stop shooting, call yourself “Out” and go to the nearest Spawn Area, wait 2 minutes and reenter the game

c.       Players hit by other player on their team count as an “Out”. Shoot the opponent not a team mate

d.      Gun hits count as an “Out”. Ricochets do not

e.       No blind firing

f.        Shields are not allowed

g.       Dead Players can’t talk

h.      Surrender or Die. When you are close enough to your unsuspecting opponent, that firing on them would cause injury or excessive pain say “Surrender of Die”. You must have your opponent in your sights and be ready to fire at them. It is not something you say to someone you can’t see, or someone that can see you. If your opponent chooses not surrender and tries to shoot at you, shoot back.

i.        Knife Kills are “Silent Kills”. Use a plastic or rubber training knife only and tap your opponent on the shoulder. Do not throw the knife. If you “Knife Killed” do not yell out “Hit”. Quietly place your dead rag on your head and go to the Spawn Base.

7.      Grenades and Tennis Balls

a.       Enola Gay type smoke grenades are allowed during the wet season. Check to be sure they can be used

b.      Thunder B grenades may not be tossed over the tip of any walls. They must be tossed into a room from and entrance or dropped thru a window

c.       Tennis balls may be hand thrown or launched

8.      Injuries

a.       Report serious injuries to an Admin

b.      You must be able to identify the person who injured you, for any action to take place

9.      Spawn Area

a.       There are several “Spawn Areas” on the field. They are marked on the map with a “star”.

b.      When you get hit, go to the nearest “Spawn Area”, wait 2 minutes and reenter the game.

c.       Both sides will use the same “Spawn Area”.

d.      Players may not shoot at each other as they leave the “Spawn Area”.

e.       Players from the game may not hang out at the Spawn Areas and ambush players as they reenter the game.

10.   Tanks (if they are used)

a.      *Drivers who are operating a tank in an unsafe or destructive manner will be asked to leave the game

b.      *Drivers who damage or cause damage to a tank are monetarily responsible for the damages

c.       Personal tanks must be approved by staff prior to the game

d.      Tanks are disabled for 5 minutes when hit with a tennis ball

e.       BB’s do not disable the tanks and do not cause the occupants to be “OUT”

f.        Tanks occupants are responsible for recovering tennis balls taken from the tanks

g.       Try to stay at least 15 feet away from the tanks. They have limited visibility



Please fill out the
Online waiver

(Good until next March)

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