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Cartel Wars ll
June 11
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Cost
Saturday & Camping entry fee: $40.00 preregistration online until Thursday, June 9 at midnight                        
                  Saturday Only: $50.00
         


Friday Schedule

                           Field Opens:  5:00pm  Camping
 
                             

Saturday Schedule
Registration/Chrono Opens:   7:30am
               Registration Closes:   9:30am

                                  Briefing:   9:30am
                                Game on: 10:00 am
                                     Lunch: 12:00pm
                                  Briefing:    1:00pm
                               Game On:    1:30pm
                               Game off:    4:30 pm
                       Night Briefing:     9:30pm

                               Game on:   10:00pm
                              Game Off:   12:00am


This is a 1 day, organized, light milsim event, including camping.
Lunch can be preordered for Saturday at $8.00 per meal.
The game will be point based to determine the winner.
Each team will have a commander and 3 squad leaders.

Situation:
The CIA has gained intel on several cash houses of the Medellin Cartel. It will be a race for the Special Forces to secure the stash houses before the Medellin Cartel can get their money out.

Will the war on drugs continue and the Cartel members survive or will the Special Forces show the world just how good they are.

Camo
Special Forces camo: Tan/Multicam 
Cartel camo: Civilian/green/black NO TAN/MULTICAM
 

Event Playing Rules
Players who break a rule with an * will stay with an Admin for the remainder of the Mission.

1.     Eye/Face Protection

    a.   *Full seal eye protection and lower wire mesh ˝ mask or a full face mask are REQUIRED.                               
            Shop glasses, shooting glasses, shemagh and tactical neck wrap are not acceptable protection. If you do 
             have acceptable protection, you can borrow it from the Action Shack using your cell phone as a deposit.

 

2.     Field Rules

   a.    *Resolve all disagreements calmly and respectfully

   b.    *No physical contact, horse play, touching equipment or clothing of any kind

   c.    No arguing with the Admins. All Admin decisions are final.

   d.    Admins may remove all players involve in a conflict from the game

   e.    Staff reserves the right to ask players to leave the game

   f.     You must be wearing a wrist band and approved eye protection to chrono your gun

   g.    You must have a wrist band, chrono tie on your gun, barrel cover, and approved eye and face protection to 

          be placed on a team. Bring these things with you to the Safety Briefing

   h.    No drugs or alcohol are allowed. If you have these things on the field, you will be asked to leave

   i.     No cursing, hate language, racial slurs or obscene gestures

   j.     No real guns or knives of any kind. Real steel will be confiscated for the day

   k.    Put barrel covers on while you are in the parking lot and pistols in holsters

   l.     No shooting or dry firing in the parking lot

   m.  Do not climb on structures

 

3.     FPS Limits and Gun Types .20 filed BB’s will be used at the chrono station

     a.   *All guns except SAWs are Semi Auto only.

                   Gun Type                                                                 FPS      Semi Auto      Auto

AEG, HPA, Polarstar, Wolverine, Redline, Tippmann, etc

400

YES

NO

DMR (Designated Marksman Rifle)

450

YES

NO

Bolt Action Sniper

550

YES

NO

CO2 Pistols

350

YES

NO

Green Gas Pistols are not chronod

 

YES

NO

All SAWs (Squad Automatic Weapon)

 

 

 

Light Machine Gun (M249,MRPK)

400

YES

YES

Medium Machine Gun (M240, M60, PKM)

400

YES

YES

Heavy Machine Gun (M2, MINIGUNS)

400

YES

YES

 

  All Polarstars must have a tournament lockout.


4.    Grenades and Tennis Balls

   a.    Enola Gay type smoke grenades are allowed during the wet season. Check to be sure they can be used     

   b.   Thunder B grenades may not be tossed over the top of any walls. They must be tossed into a room from an 
   
entrance or dropped thru a window

 

5.     Hits and Outs

     a.   If the person you are shooting at calls himself out, STOP SHOOTING AT THEM

     b.   When you get hit, stop shooting, call yourself “Out” and go to the nearest Spawn Area, and reenter the game

     c.    Players hit by other player on their team count as an “Out”. Shoot the opponent not a team mate

     d.   Gun hits DO NOT count as an “Out”. Ricochets do not count

     e.    No blind firing

     f.    Shields are not allowed

     g.   Dead Players can’t talk

     h.   Surrender or Die. When you are close enough to your unsuspecting opponent, that firing on them would cause   

           injury or excessive pain say “Surrender of Die”. You must have your opponent in your sights and be ready to

           fire at them. It is not something you say to someone you can’t see, or someone that can see you. If your

           opponent chooses not surrender and tries to shoot at you, shoot back.

     i.    Knife Kills are “Silent Kills”. Use a plastic or rubber training knife only and tap your opponent on the shoulder. 

           Do not throw the knife. If you “Knife Killed” do not yell out “Hit”.
 

6.     Kill Radius

     a.   Grenades without BB’s – 10 feet. Clears only the room it is tossed into

     b.   Grenades with BB’s – Kills any player hit with the BB’s
 

7.    Minimum Shooting Distances

     a.   *Use Semi Auto only or a pistol inside the forts or closer than 50 feet from them NO LMG INSIDE BUILDINGS.

     b.  * AEG and all HPA Polarstar, Wolverine, Redline, Tippmann, etc - 20 feet or more from the opponent

     c.   *Bolt action and Sniper rifles – 100 feet or more from the opponent
  

8.   Injuries

     a.   Report injuries to an Admin

     b.   If you were injury by another player, you must be able to identify the person who injured you, before any action can take place
 

9.   Penalties

      a.   When “HIT”, players must stop shooting, call themselves “OUT” and go to the nearest Spawn Area. This is called “Calling your Hits”.
                The penalty for not calling your hits is to have a 10min Break
      b.   No spawn camping 

10.   Spawn Areas

      a.   spawn areas will be touch and go.         
 
Everyone is here to have fun, so play with honor.
Cheating is not honorable.


 

Please fill out the
Online waiver

(Good until next March)

Contact Us
503-266-5733
info@actionacrespb.com